You head NORTH to the KITCHEN DOOR while PADDINGTON grabs some random DONUT off the floor. You move to open the DOOR, but PAD stops you.
CAD: What's up, Pad-Bro?
PAD: . . .
CAD: Take her with us? Why?
PAD: . . .
CAD: Why---oh. Oh! You sly dog!
PAD: . . !
CAD: OK, OK, I'll carry her. Come on, Whale Chick.
You pick up the TEDDY WHALE and carry her through the DOOR toward the KITCHEN. Secretly, PADDINGTON wishes he were the one carrying her over the threshold. Ah, young stuffed love. He---
CAD: Do you guys smell something burning? Or dead people? Behind us? Eh, it's probably nothing worth turning around for.
You head obliviously NORTH into the KITCHEN.
You are now in a nicely-furnished KITCHEN. In the center of the room, two CANDIMPS and some OLDER CROWN CHICK are playing some kind of BOARD GAME (the kind that your friends RHYS, JILL, and ALAN used to play). They all seem thoroughly immersed in the game and oblivious to your presence (or even the presence of the giant whale, which means they're pretty dang immersed).
There are a number of CABINETS and DRAWERS built into the wall, along with a COUNTER with slices of HAM, some TOMATO, LETTUCE and a PICKLE SLICE. A LOAF OF BREAD sits nearby. You have no idea what nefarious purpose these ARCANE COMPONENTS could be put to, what ILL BLASPHEMY could be wrought by their EVIL MAGICKS or--- oh, wait, no, it's food.
A CARVING KNIFE sits near a CANISTER SET at the other end of the COUNTER, next to a REFRIGERATOR/FREEZER UPRIGHT COMBO. The only other fixtures are a FAUCET at the SINK and a MICROWAVE.
Rounding out the room, there is a SMALL MOUSE near its MOUSE HOLE and a single TRAFFIC CONE on top of the whole cabinet-y mess. The only other exit to the room is blocked by some sort of SOLID OBSTRUCTION whose nature currently defies explanation.