Sunday, August 8, 2010

160 - Choose QUEEN

You choose to rescue the QUEEN. For one thing, you really doubt that your PRINCESS is in this particular CASTLE. For another thing, the path to this QUEEN lady passes through the KITCHEN, and you're down to four SLICES OF PIZZ-AH left. The GRIZZLED WARRIOR approves of your choice (if not your reasons) and begins to give you directions to the KITCHEN.

Also, your POCKETS suddenly seem slightly lighter. That's strange... but there's no time to think about that now!
The two REDSHIRT GUARDS suddenly happen upon SPEARS through their CHESTS, possibly put there intentionally by someone! You quickly pull out your MAGIC MARKER and move to check the crap out of this dreadful situation.
Three MONSTER THINGEES block the exit to the ROOM. The two smaller ones you instinctively call SHORT DEMONS. The larger one with the weird cat face and WIZARD STAFF THING WITH FLOATY BALLS ON IT you deign to call CAT DEMON.

According to your knowledge of TV crime drama, these red fellows are the most likely suspects for the double homicide of the guards. (You feel this is important to establish, as pretending to follow police procedural makes you feel smarter for the three seconds before your attention span flares out and you forget all about police procedural. It's weird, this happens a lot, sometimes at inopportune moments. Like this one time--- oh, hey, DEMONS.)

The GRIZZLED WARRIOR holds back, possibly waiting to follow your lead, whatever it is. PADDINGTON SATCHMO HIPPOPOTAMUS THE FIRST does the same. What will you do?

>Begin PARLAY

2 comments:

Chad said...

Have PADDINGTON SATCHMO HIPPOPOTAMUS THE FIRST prepare to INTERUPT any SPELLS cast by CAT DEMON with his Vuvuzela.

Get all Harold & the Purple Magic Marker, & conjure up a floating SHIELD.

Anonymous said...

/parlay!