All right, time to interact the heck out of some stuff. First off, you snag the COCKTAIL from the ZOMBIE BUTLER'S TRAY. You've left him hanging long enough. It's a GIBSON MARTINI, six parts GIN, one part DRY VERMOUTH. This one is garnished with a CHERRY--- unheard of!
You pick the LIGHTER up from under the TABLE and place it on top. You then check the VASE, but it's very attached to the TABLE. It is also quite dead, JIM. The DEAD FLOWERS are also dead (obviously), and PLASTIC, and attached inside the DEAD VASE. There are no secrets here, not a single RUPEE.
Might as well check the VOXCO RECORDER. You pull some hot thriller dancing moves and avoid that DOORWAY with the... CLAW MARKS. Those can't be good.
You mash PLAY and listen.
"Our lanterns are fully charged, a necessity here it seems. There's no switch for the lights. Atmospheric. I almost ran into a zommelier in the dark, but as soon as I struck him up in conversation, he seemed quite (un-)lively. Limited vocabulary, but that is to be expected. I have drunk some of his proffered red wine, and I must say it is delicious, though it possesses a strange bouquet. It is a pleasant development in this unpleasant place.

>NOOOO MUST SAVE THE PRECIOUS MULE KICK!!!!!!
4 comments:
Question: Is the MOTIVE SKELETON pointing at Rhys or the what-duck?
It actually has its "hand" on the mule box on the mule cart, so it's not pointing at anything. But now that you mention it, I totally see it.
NOOOO MUST SAVE THE PRECIOUS MULE KICK!!!!!!!!
Ah. Thank you for explaining. I can now see how it's keeping the Mule Kick in place, and that makes me feel a whole lot better for Rhys.
Offer DUCK a PRETZEL.
Offer ZOMMELIER a PRETZEL.
Examine CLAW MARKS.
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