Friday, August 11, 2017

427 - Go WEST

Scooping up the fallen OFFICER FIVE-O's POLICE PISTOL, you head through what is definitely the WEST DOOR. It's a long hallway filled with poor ANIMATION, as you found out so long ago when you first entered the ANCIENT TEMPLE with the ADVENTURING CREW. Even if CAPTAIN ULTRAFUZZ (mentioned to be on rearguard duty) has ULTRAVISION (the ultimate form of vision) there's no way he could see all the way down this NIGH-ENDLESS HALLWAY.

This escape is going to take a bit.

Let's check in on the CAPTAIN, shall we?

>Be CAPTAIN

Wednesday, August 9, 2017

426 - Bluff harder!

Undeterred, you try lying again, even harder this time. You suggest that the MOUNTIE has put you on REARGUARD DUTY and that OFFICER FIVE-O should totally just take a well-deserved NAP. Another OFFICER FIVE-O behind you backs you up on your claims.

OFFICER FIVE-O isn't buying it. She doesn't have time for a NAP. And besides, REARGUARD DUTY was assigned to CAPTAIN ULTRAFUZZ, and he's already outsi---

KAPOW!
With a swift PRISONER'S PUNCH, you knock out OFFICER FIVE-O. You told her it was nap time.

She shouldn't have resisted... a rest.

Yeah!

>Go WEST

Monday, August 7, 2017

425 - Go WEST

You wait until the SUPER COPS leave the room to the EAST and prepare to sneak out the WESTERN DOOR. Moving out of arm's reach from the WITCH, you emerge from the INVISIBILITY SPELL. Unfortunately, that means you appear right in front of another OFFICER FIVE-O on rearguard duty.

She holds out her HAND to stop you and mentions that she doesn't remember seeing a DUPLICATE like you around before.

You counter with a classic BLUFF along the lines of "It's my first day."

Its effectiveness is unclear.

>Bluff harder!

Friday, August 4, 2017

424 - Get DISGUISE SPELL

Under the INVISIBILITY SPELL, you silently use CHARADES to inform the WITCH of your CUNNING PLAN to infiltrate the POLICE. Somehow, she understands and casts a GLAMOUR on you, changing your appearance to more closely approximate OFFICER FIVE-O. It's... not perfect. It appears that some portion of OFFICER SMOKEY also made it into the design....

The SUPER COPS seem to be moving EAST through this room. What do you do?

>Go WEST

Wednesday, August 2, 2017

423 - Hide BALL AND CHAIN, Evade COPS

You quickly stash the blinking BALL AND CHAIN in the MOUSE HOLE (which is hidden behind the WHITE BOARD). Unfortunately, the DOOR to the WEST is already being forced open, so running is out of the question. The WITCH casts a quick spell to conceal the pair of you, finishing only moments before the COPS sweep into the room.

Oh no. This isn't good. Those aren't just normal COPS.

Those are SUPER COPS.
WHAT DO YOU DO? WHAT CAN YOU POSSIBLY DO???

>Get DISGUISE SPELL